Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast. Download the Book of Heroic Races: Player Races 1 at the JonBrazer Shop now.You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Speaking of your hero, choose an exciting races for your character today. ![]() Just like conjure elemental, you do not have any creatures you can summon using a 9th-level spell slot, but at least your hero has 7th- and 8th-level options with this spell. It goes from 2 summomable creatures to 11. I couldn’t believe that the list was this short so I went back and read it again and discovered that it allowed beasts as well. So my original list of creatures was just the green hag and the night hag. ![]() ![]() I will admit that when I was preparing the list of conjurable creatures for this list, I missed that it allowed beasts as well. This stands in sharp contrast with conjure celestial in that it uses a high spell slot that this spell requires but conjures a lower level creature.Įnough analysis of the spell itself, how about the creatures that can be summoned? Well, everything that you can bring to the table with conjure woodland beings as well as conjure animals plus:Ħth-level: Ankylosaurus (dinosaur), triceratops (dinosaur), green hag, night hag, giant crocodile, giant scorpion, giant shark, killer whale, mammoth In fact, it brings a of equal CR to one you could call upon with the conjure elemental spell if cast at the same level. This spell is quite similar to conjure elemental except it requires a higher level to cast, but it also brings a higher level creature to the table. The GM has the fey creature’s statistics.Īt Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. If your concentration is broken, the fey creature doesn’t disappear. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. ![]() Roll initiative for the creature, which has its own turns. The fey creature is friendly to you and your companions for the duration. The fey creature disappears when it drops to 0 hit points or when the spell ends. It appears in an unoccupied space that you can see within range. You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. As always, let’s read the spell’s text: Conjure Fey Previously, we discussed conjure animals, conjure celestial, conjure minor elementals, conjure woodland beings, and conjure elemental. Today we come to the final conjure spell.
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